namespace IQIGame.Onigao.GamePlay.Editors
{
    public class GenArtPrefabBattleMonster : GenArtPrefabBattleCharacter
    {
        public override ArtModeGenType genPrefabType => ArtModeGenType.BattleMonster;
        
        protected override string outputBasePath => "Res/03_Prefabs/Entity";
        protected override string entityGenConfigPath => $"Assets/EditorConfig/ArtToolConfig/EntityGen/Entity/{entityName}.asset";
        protected override string defaultGenConfigPath => "Assets/EditorConfig/ArtToolConfig/EntityGen/Common/Entity_Monster.asset";
    }
}
